Led delivery of 14+ interactive VR, mobile, and desktop projects from requirements and planning through launch and ongoing operations for multiple independent studios.
Managed Agile delivery for cross-functional teams of 5–8 engineers, designers, artists, and QA contributors through sprint planning, backlog management, milestone tracking, release coordination, and LiveOps.
Translated product vision and stakeholder requirements into executable delivery plans, structuring features into milestones, backlogs, actionable tickets, and production documentation while coordinating dependencies, blockers, and QA.
Adapted delivery plans as requirements, team capacity, dependencies, and Meta Horizon Worlds platform capabilities changed, supporting teams through evolving TypeScript, Blender, and cross-platform development workflows.