The Last Laugh
Fast-Paced Multiplayer Party Game


Project Facts
Role
Technical Project Manager
Studio
The Soapstone Comedy Club
Platform
Meta Horizon Worlds • Mobile
Overview
The Last Laugh is a fast-paced multiplayer party game inspired by classic Simon Says mechanics, challenging players to react quickly and follow increasingly unpredictable commands. As Technical Project Manager, I coordinated cross-functional development and delivery across development, art, and design.
My Contribution
Agile Planning • Milestone Tracking • Backlog Management • Feature Prioritization • Cross-Functional Coordination • QA & Release Coordination
Focused on organizing development, coordinating gameplay features and mobile interactions, and keeping the team aligned around priorities, testing, and delivery.
Focused on organizing development, coordinating gameplay features and mobile interactions, and keeping the team aligned around priorities, testing, and delivery.
Highlights
Mobile-First Gameplay
Designed for Fast, Accessible Play
Designed for Fast, Accessible Play
Multiplayer Experience
Social • Competitive • Reaction-Based
Social • Competitive • Reaction-Based
Cross-Functional Delivery
Development • Art • Design • QA
Development • Art • Design • QA
